Background Sheets Pathfinder 1e
Power packages made to order for a long-running Pathfinder game, each built from what the player wanted and where the character came from. Most tie the power to how leveling works.
Ashes of Memory
Burn what you remember for what it knew. The page survives inside its own burn line.
The Cutting Room
A cancelled video game that won't stop running. Big dumb 2010s shooter energy, one-liners and all, the title screen still looping to an empty room. You play something that got cut from the game, got back up, and wants its ending.
Dominion of the Broken Will
Psionics with the safety off. Spend past your power point limit and pay in damage, turn area powers into living creatures that fight beside you, and watch the fracture gauge climb.
Draconic Blood
Draconic blood builds a body to go and get what it wants. You name what it wants: a hoard it will not spend, a leash it broke, or something your table writes. One body, one Drive.
Eyes of the Beast
The senses come first. What they cost you comes later.
The Grindstone
No bloodline, no patron, no destiny. An ordinary man, a magitek arm that was built for somebody else, and ten thousand repetitions. He dies at the end and stays dead, and that is the design.
Grudges and Spite
Your pain is a weapon you keep sharp. The list of people who wronged you is the resource pool, forgiving someone costs you power, and the price is a command phrase you can't refuse.
Hearth and Road
You went to the people who had nothing and built from there. A healer's caravan that grows from a moving symbol of hope into a mobile institution, leveling gated on the communities you leave standing behind you.
The Inheritance
Vampire court, dragon furnace. Two bloods arguing over one body, in the dark, forever.
Lethality
Mark a target and study how it dies. Precision measured like a coroner measures.
Memories of the Past
A thousand years dead, and some of him settled in you. Channel a predecessor for a feat that was never yours.
The Second Sleep
A dream that woke up. Purple-blue nebula burning in the dark, motes drifting through it, something blacker than the black reaching in from the edges.
Shattered Crown
Ancient serpentfolk memories surface in fragments. Awaken them or taint them, spend them for power, and the big one reads your ratio: all light, all dark, or the mix you actually are.
Sin and Sacrifice
You carry something that grants power and keeps a meter. Fill the meter and it wears you for a while, and what it breaks stays broken. Leveling costs sacrifices, real ones, and those same sacrifices are the only thing that undoes the damage.
What Is Eaten Is Kept
Black and white. Blank potential laid over the void, and something has been taking chunks out of it.