Studio Egregori

Developer tooling

Built to see if it would help with a Defold project of mine. As with everything else here, you're free to it if it's of use to you.

The current project(s) 1

Defold BridgeIn development

haksanlulz/mcp-defold · TypeScript · Defold · Lua

Drives a running Defold game from any MCP client through an in-game debug bridge: build it, launch it, send input, read the live screen back out.

Made for AI assisted programming, same idea as the AI browsers: the assistant should see the engine and its actual output, not just the source. Without something like this it's editing a game it can never look at.

Local project paths live in an untracked config file, not in the code, so publishing the server doesn't publish the working titles of unreleased games.

For Defold developersState in use on two games of mine