Pathfinder 1e · character system · class feature exchange

Minor Gestalt3.0

CurrencyBoon points
Aisles7
Stock136 boons
Price range0–9 pts
ReturnsSee Dropout
Provenance

Built on a community minor-gestalt homebrew whose original author I can't verify anymore, so the credit goes to the lineage: the shape is theirs, the versions since are mine.

This system lets you poach class features from other classes instead of multiclassing or running full gestalt to get the character you actually want. You buy features with points, your GM decides how many points the table gets, and the tables below are the shop.

New in 3.0

Version 3.0 adds boons for the classes 2.5 never covered (Kineticist, Medium, the smite and favored enemy family, and more), an optional module for tables running Bubble 2.6, and a writing pass over every description. Everything from 2.5 keeps its cost and mechanics unless the changelog says otherwise.

A0

How many points?

budget board

Boon points track how high powered your game is:

Point buy → boon points
Point BuyPoints
15 PB6
20 PB8
25 PB10
30 PB12
35 PB14
40 PB16
45 PB18
50 PB20
55 PB22
60 PB24
65 PB26
70 PB28
75 PB30
80 PB32

If you don't use point buy, grant points off the same idea: more points, more well-rounded characters. 10 is the number I'd start at.

Low tier classes can use the help. Giving tier 5 and below classes an extra 4 points, and tier 4 classes an extra 2, has worked out well in play. Any Pathfinder class tier list works as the reference.

A0

Ground rules

3 conditions of sale
01

Options can't be taken more than once unless they give an incremental improvement — you can't take Trained Rogue twice for 2 talents every 2 levels. If an option needs a designated ability modifier, like spellcasting, pick any mental ability: gain Minor Caster and you can cast like a Ranger off Intelligence. This document assumes Unchained classes where they exist, no multiclassing, and no redundant picks. If your table breaks any of those assumptions, sort it with your GM first.

02

Feats like Extra Rogue Talent open up once the matching boon is unlocked, per the number in the last column. Where that column reads 1(4), the Magus version unlocks at 1 and the Eldritch Archer version at 4.

03

This system is loose. You can build concepts that were never viable before, and you can abuse it without trying hard, so GM and players work it out together.

A1

Basic Boons

15 items · 1–2 pts

These boost the chassis every class has. All of these may be taken more than once where they give an incremental improvement, per Ground rules.

Boon · Description · Unlocks atCost
A1-01

Wall

Your class's HD goes up one step (d6>d8>d10>d12). Your BAB stays where it was.

unlk0
1pts
A1-02

Glass Cannon

Your class's BAB goes up one step (+1/2>+3/4>+1 per level).

unlk0
2pts
A1-03

Skilled

+1 skill rank per level.

unlk0
1pts
A1-04

Unconventional

Your base class's primary mental ability score becomes any other mental ability score.

unlk0
1pts
A1-05

Fireman

Gain proficiency with firearms and the Gunslinger's Gunsmith class feature.

unlk0
1pts
A1-06

Novice Magician

Pick one spellcasting class. You can cast any of its 0-level spells at will as spell-like abilities.

unlk0
1pts
A1-07

Life Force

Gain a pool of points equal to half your level + your chosen mental ability modifier, usable as both a Ki pool and a Spell Point pool. If you give up the Ki half, it holds your full level instead of half. The pool does nothing by itself; it only powers other boons.

unlk0
1pts
A1-08

Weapon Proficient

Gain proficiency with all simple and martial weapons, or with two exotic weapons.

unlk0
1pts
A1-09

Armor Proficient

Gain proficiency with all armor, shields, and tower shields.

unlk0
1pts
A1-10

Resistant

One of your bad saves becomes a good save.

unlk0
2pts

Third Party Basic Boons

5 items
Boon · Description · Unlocks atCost
A1-11

Favored Sphere

Pick one Sphere from Spheres of Power as a bonus sphere, using your class level as its caster level. You must already be a sphere caster.

unlk0src3p
1pts
A1-12

Magic Training

Gain Basic Magic Training and Advanced Magic Training.

unlk0src3p
1pts
A1-13

Sphere Equalizer

Move your SoP talent progression up one step (low>mid>high), to a ceiling of your CL, or move your SoM progression up one step (Proficient>Adept>Expert).

unlk0src3p
1pts
A1-14

Psionic Force

Gain a power point pool equal to an Aegis of your level, and a Psionic Focus. Your casting stat grants no bonus power points. The pool does nothing by itself; it only powers other boons.

unlk0src3p
1pts
A1-15

Sphere Advancement

Move your Spheres of Power CL progression up one step (Low>Mid>High). Talents stay where they were.

unlk0src3p
2pts
A2

Minor Boons

65 items · 1–4 pts

Smaller features poached from other classes. None may be taken more than once.

Boon · Description · Unlocks atCost
A2-01

Cursed

Gain an Oracle's Curse.

unlk1
1pts
A2-02

Resolute

Gain Resolve, with uses per day as a Samurai of your level.

unlk1new3.0
2pts
A2-03

Versatile

Gain Versatile Performance as a bard, plus another performance every 4 levels. Perform becomes a class skill if it wasn't.

unlk2
2pts
A2-04

Hunter

Gain Track, Woodland Stride, and Wild Empathy, plus Favored Terrain at the same levels a Ranger gets it.

unlk1
2pts
A2-05

Familiar

Gain a familiar as a wizard of your level, and Improved Familiar once at level 3, 5, or 7 to upgrade it. If you keep a spellbook, you can store your spells in the familiar as a witch does instead.

unlk1
2pts
A2-06

Ninjutsu

Gain the Ninja's Ki Pool class feature, plus a Ninja Trick at level 2 and every 4 levels after. The pool itself isn't included — see Life Force.

unlk2
2pts
A2-07

Variable

Gain any Variant Multiclass without paying the bonus feats for it.

unlk3
2pts
A2-08

Self-Taught

Gain any Unchained Rogue, Rogue, or Slayer talent, plus another every 4 levels.

unlk2
2pts
A2-09

Sworn Enemy

Gain Favored Enemy as a Ranger of your level, including the extra enemies and bonus increases at 5th, 10th, 15th, and 20th.

unlk1new3.0
3pts
A2-10

Studied Killer

Gain Studied Target as a Slayer of your level, including the action improvements and extra targets at 5th, 10th, 15th, and 20th.

unlk1new3.0
3pts
A2-11

Trickster

Gain a Mesmerist Trick at level 1 and another every 4 levels, implanted and triggered per the Mesmerist rules, with tricks per day as a Mesmerist of your level.

unlk1new3.0
3pts
A2-12

Animal Focus

Gain Animal Focus as a Hunter of your level, duration and second-focus improvements included. The animal companion isn't part of this.

unlk1new3.0
3pts
A2-13

Style Master

Gain an Unchained Monk style strike at level 5 and another every 4 levels after, choosing which to apply when you attack, as the Monk does.

unlk2new3.0
3pts
A2-14

Crippling Blows

Gain the Unchained Rogue's Debilitating Injury. It needs sneak attack from some source to trigger.

unlk4new3.0
3pts
A2-15

Aspect Walker

Gain a Shifter Aspect (minor form only) at level 1 and another at 5th, 10th, and 15th.

unlk1new3.0
2pts
A2-16

Minor Caster

Gain the spellcasting progression of the Paladin, Ranger, Bloodrager, or base Medium. Whichever you pick, your caster level is your full level, the way a Bloodrager's works.

unlk4
3pts
A2-17

Uncanny Rogue

Gain Evasion at level 2, Uncanny Dodge at 4th, and Improved Uncanny Dodge at 8th.

unlk2
3pts
A2-18

Socialite

Gain the Vigilante's Dual Identity and Seamless Guise, plus a Vigilante Social Talent at 1st, 3rd, and every 4 levels after.

unlk1
3pts
A2-19

Fast Mover

+10 base speed, and another +10 every 4 character levels.

unlk1
3pts
A2-20

Tactician

Gain the Cavalier's Tactician ability, with a Teamwork Feat at level 1, 3, and every 3 levels after.

unlk1
3pts
A2-21

Weapon Master

Gain the Fighter's Weapon Training 1-4 at the normal levels. You qualify for Advanced Weapon Training.

unlk5
3pts
A2-22

Armor Master

Gain the Fighter's Armor Training 1-4 at the normal levels. You qualify for Advanced Armor Training.

unlk3
3pts
A2-23

Flurry Striker

Gain the Unchained Monk's Unarmed Strike, Flurry of Blows, and Ki Pool features. The pool itself isn't included — see Life Force — but Ki Strike works even without one.

unlk1
3pts
A2-24

Spellstrike

Gain Spellstrike as the Magus ability, or the Eldritch Archer version.

unlk1(4)
3pts
A2-25

Hypnotic Stare

Gain Hypnotic Stare as a Mesmerist, with a Bold Stare at level 3 and every 4 levels after.

unlk1
3pts
A2-26

Blessed

Gain the powers of one Warpriest Blessing. An alignment blessing needs your alignment to match.

unlk1
3pts
A2-27

Holy Beacon

Gain Channel Energy as a Cleric, positive or negative, your choice regardless of alignment, plus an extra use every 2 levels.

unlk1
3pts
A2-28

Judgment

Gain the Inquisitor's Judgment, full progression, Second and Third Judgment included.

unlk1
3pts
A2-29

Nimble

Gain a +1 dodge bonus to AC at level 2 and every 4 levels after.

unlk2
3pts
A2-30

Dodge Tank

Gain the AC bonus of a Monk of your level. Costs 3, or 2 if your base class has any armor proficiency, or 1 in games where Spheres of Power is allowed.

unlk1
1-3pts
A2-31

Smiter

Gain Smite Evil as a Paladin of your level, uses per day included, or Smite Good as an Antipaladin.

unlk1new3.0
4pts
A2-32

Baneful

Gain the Inquisitor's Bane, with rounds per day equal to your level, and Greater Bane at 12th.

unlk4new3.0
4pts
A2-33

Fervent

Gain Fervor as a Warpriest of your level, uses and dice both. Casting a spell on yourself through Fervor works only for spells you can cast.

unlk2new3.0
4pts
A2-34

Devotee

Gain the powers of one Domain or Inquisition. An alignment domain needs your alignment to match.

unlk1
4pts
A2-35

Holy Touch

Gain Lay on Hands as a Paladin, plus a Mercy every 3 levels, or take the Antipaladin's Touch of Corruption and Cruelties instead. Neither version channels energy.

unlk2
4pts
A2-36

Spell Combat

Gain Spell Combat as the Magus ability, or the Eldritch Archer version.

unlk1(4)
4pts
A2-37

Relic Owner

Gain one Occultist Implement with its resonant power and base focus power, a bonus focus power at level 5, and one more at any level you choose. Your Mental Focus equals your level (minimum 2). Spells aren't part of this.

unlk1
4pts
A2-38

Order

Gain a Cavalier Order and the ability to challenge as a Cavalier of your level. Banned: Order of the Star.

unlk1
4pts
A2-39

Animal Friend

Gain an Animal Companion per the Druid feature, using your character level as your druid level, plus a teamwork feat every 3rd level that your companion shares.

unlk1
4pts
A2-40

False Grit

Gain a Grit/Panache pool, plus one Gunslinger or Swashbuckler deed at level 1 and another every 2 levels, drawing from either class or the Bolt Ace. Swashbuckler deeds need a light or one-handed weapon.

unlk1
4pts
A2-41

Warmage

Your spells ignore arcane spell failure in any armor or shield you're proficient with.

unlk1
4pts
A2-42

Combatant

Gain the Fighter's bonus feat progression, and count as a Fighter of your level for all feats.

unlk1
4pts
A2-43

Opportunist

Gain the Unchained Rogue's Sneak Attack at its full progression.

unlk1
4pts
A2-44

Trained Rogue

Gain any Unchained Rogue, Rogue, or Slayer talent at level 2 and every 2 levels after.

unlk2
4pts

Third Party Minor Boons

21 items
Boon · Description · Unlocks atCost
A2-45

Servant

Gain 4 Tricks of the Trade at level 1, and every 3 levels either 2 more tricks or 1 Hench Talent.

unlk1src3p
2pts
A2-46

Maintainer

Gain the Blacksmith's Maintenance class feature.

unlk1src3p
2pts
A2-47

Blessing/Blight

If you channel positive energy, gain Blessings as a Soul Weaver. If you channel negative, gain Blights.

unlk2src3p
2pts
A2-48

Gear Summoner

Gain the Armorist's Summon Equipment class feature. For a spell point pool, see Life Force.

unlk1src3p
2pts
A2-49

Minor Martial

Gain the Proficient Spheres of Might progression, martial tradition included.

unlk1src3p
3pts
A2-50

Low Caster

Become a Spheres of Power Low Caster, with the usual talent at every CL gain and 2 bonus talents at level 1.

unlk1src3p
3pts
A2-51

One-Sphere Pony

Gain one SoP sphere, with a talent at level 1 and every 2 levels after. You count as a sphere caster in every way, CL equal to your level, for that sphere alone. Doesn't stack with any other boon, and sphere casting classes can't take it. For a spell point pool, see Life Force.

unlk1src3p
3pts
A2-52

Bestial

Gain a Bestial Trait from the SoP Shifter at level 2 and every 4 levels after. They keep working while you're shapeshifted, whatever the method.

unlk2src3p
3pts
A2-53

Tension

Gain the Striker's Tension and Tension Techniques, usable with any melee weapon.

unlk1src3p
3pts
A2-54

Conscripted

Gain a sphere specialization as a Conscript of your level.

unlk1src3p
3pts
A2-55

Hero Form

Gain the Henshin Hero's Transformation and Motif, plus a Hero Power at level 2 and every 4 levels after.

unlk1src3p
3pts
A2-56

Gadgeteer

Gain the Technician's Gadget class feature, plus an insight every even level, gadget insights only. Insights like Electric Insight grant just the gadget half (Shocker and Taser).

unlk1src3p
3pts
A2-57

Custom Weapons

Gain the Armiger's Customized Weapon and Quick Change, whole.

unlk1src3p
4pts
A2-58

Sentimental

Gain the Eliciter's Emotions class feature.

unlk2src3p
4pts
A2-59

Gifted Mind

Gain the Marksman's psionic casting progression, choosing your power list from one class: Marksman, Gifted Blade, Psion, or Vitalist.

unlk1src3p
4pts
A2-60

Veil Weaver

Gain a veil from any list at level 1, 4, and every 4 levels after, plus an essence pool of half your level (minimum 1). You can bind chakras as a Guru, one at a time.

unlk1src3p
4pts
A2-61

Fundamentalist

Gain all of a Spellburst Savant's Fundamentals, treated as always charged with a 1st level spell. At level 5, take one fundamental upgrade from the Class Feature Substitutions section. You can charge them with your own spells, capped at what a Spellburst Savant of your level could hold.

unlk1src3p
4pts
A2-62

Phantom Tricks

Gain the Phantom Thief's Panache and Thief's Acumen, plus a Trick every even level.

unlk1src3p
4pts
A2-63

Adept Martial

Gain the Adept Spheres of Might progression, martial tradition included.

unlk1src3p
4pts
A2-64

Style Sequence

Gain Sequence and Integrated Techniques as a Prodigy of your level.

unlk1src3p
4pts
A2-65

Chi Gong

Gain a Sage's Chi Gong at full progression. Its damage never applies to natural attacks or unarmed strikes.

unlk1src3p
4pts
A3

Major Boons

46 items · 4–9 pts

Class-defining features poached whole. None may be taken more than once.

Boon · Description · Unlocks atCost
A3-01

Graceful Faith

Gain Divine Grace: your Charisma bonus applies to all saving throws.

unlk2new3.0
5pts
A3-02

Case Builder

Gain the Investigator's Studied Combat and Studied Strike, keyed to Intelligence, as an Investigator of your level.

unlk4new3.0
5pts
A3-03

Lycanthrope

Gain Wild Shape at the Druid's progression.

unlk4
5pts
A3-04

Ki Soul

Gain an Unchained Monk Ki Power at level 4 and every 2 levels after. For the pool, see Life Force.

unlk4
5pts
A3-05

Tough Hyde

Gain a Mutagen, plus an Alchemist Discovery every 4 levels.

unlk1
5pts
A3-06

Hex Maniac

Gain a Witch Hex at level 1, 2, and every 4 levels after, qualifying for Major and Grand Hexes at the Witch's levels. Slumber counts as a Major Hex.

unlk1
5pts
A3-07

Cross-Breed

Gain a Sorcerer Bloodline's powers at levels 1, 3, 9, 15, and 20, Bloodline Arcana included. Bloodline feats and bonus spells aren't part of this.

unlk1
5pts
A3-08

Third Eye

Gain a Psychic Discipline, a phrenic pool of 2 + half your level, and one phrenic amplification. Spells aren't part of this.

unlk1
5pts
A3-09

Enlightened

Gain an Oracle Revelation from one chosen Mystery at level 1, 3, and every 4 levels after.

unlk1
5pts
A3-10

School Savant

Gain the powers of a Wizard's Arcane School. Banned: Divination.

unlk1
5pts
A3-11

Magus Pool

Gain an Arcane Pool as a Magus, plus a Magus Arcana every 3 levels.

unlk1
5pts
A3-12

Higher Magic

Upgrade a vancian caster one bracket: a 4th-level caster becomes a 6th-level caster, or a 6th becomes a 9th. Your casting style stays what it was (spontaneous or prepared, divine, arcane, or psychic — see Halfcast), and your spell list merges with an appropriate class's list. A spell on both lists uses the new list's spell level. Pairings below.

unlk1
5pts
A3-13

Improvisor

Gain the Brawler's Martial Flexibility at its full progression.

unlk1
5pts
A3-14

Channel Spirits

Gain the Medium's Spirit class feature: channel one of the six legendary spirits through a seance for its spirit bonus, seance boon, and lesser power, with the intermediate power at 6th, greater at 11th, and supreme at 17th. Influence and taboos apply per the Medium rules. Spells aren't part of this.

unlk1new3.0
6pts
A3-15

Spirit Host

Gain the Shaman's Spirit and Hex class features, with a hex at level 2, 4, 8, 10, 12, 16, 18, and 20. Spirit Magic spells aren't part of this, but if you have a familiar, it gains the spirit's Spirit Animal ability.

unlk1
6pts
A3-16

Mad Bomber

Gain Bombs as an Alchemist, Precise Bombs at level 2, and a discovery at levels 2, 4, 6, and every 4 levels after.

unlk1
6pts
A3-17

Inspired Mind

Gain the Investigator's Inspiration, plus an Investigator Talent at level 3 and every 2 levels after.

unlk1
6pts
A3-18

Vigilante

Gain a Vigilante Talent every even level, without counting as having a specialization.

unlk2
6pts
A3-19

Potent Rage

Gain Unchained Rage at its full progression, effect and rounds per day both, plus a Rage Power every 2nd level. Vanilla Rage with Rage Powers works too, your pick.

unlk1
6pts
A3-20

Internal Rage

Gain Bloodrage and a Bloodrager Bloodline of your level, Bloodline Powers included.

unlk1
6pts
A3-21

War Beat

Gain the Skald's Raging Song performances, always a standard action to start, plus a rage power at level 3 and every 6 levels after.

unlk1
6pts
A3-22

Performer

Gain Bardic Performance as a bard of your level, every performance included, always a standard action to start.

unlk1
7pts
A3-23

Hobby Alchemist

Gain the Alchemist's extract progression, plus the Infusion discovery.

unlk1
7pts
A3-24

Eidetic Knowledge

Gain Bardic Knowledge at level 1, Lore Master at 5th with an extra use every 6 levels, and Spell Kenning at 7th with an extra daily use every 6 levels.

unlk1
8pts
A3-25

Elemental Soul

Gain a Kineticist element with its kinetic blast and elemental defense, an infusion at 1st, 3rd, and every 4 levels after, and a utility wild talent at 2nd and every 4 levels after. Burn, gather power, and composite blasts run per the Kineticist rules, with your character level as your kineticist level. Metakinesis isn't part of this.

unlk1new3.0
8pts
A3-26

Halfcast

Gain the spontaneous casting progression of the Bard/Inquisitor, or the prepared progression of the Magus/Warpriest. Choose a spell list from one class: Wizard, Cleric, Druid, Psychic, Witch, Bard, Inquisitor, or Magus. Warpriest-style casting has to use a divine list (Cleric, Druid, or Inquisitor).

unlk1
8pts
A3-27

Exploiter

Gain an Arcanist Exploit at level 1, 3, and every 4 levels after, with an Arcane Reservoir of 3 + half your level.

unlk1
8pts
A3-28

Stand Together

Gain an Unchained Eidolon or a Spiritualist's Phantom, plus Bond Senses at level 2 and Maker's Call (Eidolon) or Phantom Recall (Phantom).

unlk1
8pts

Third Party Major Boons

18 items
Boon · Description · Unlocks atCost
A3-29

Commander

Gain the Warleader sphere, plus an Enhanced Tactic, Warleader talent, or Squadron Feat every even level.

unlk1src3p
5pts
A3-30

Guardian

Gain the Guardian sphere's Challenge package with the Sentinel's improved challenge, plus a Guardian talent every even level.

unlk1src3p
5pts
A3-31

Inventor

Gain Inventions as a Technician, plus an insight every even level, invention insights only. You maintain one invention at a time; your improvement cap scales as normal. With Gadgeteer, any insight is fair game and this costs 4. Insights from the two boons don't stack.

unlk1src3p
5(4)pts
A3-32

Scholar

Gain a Scholar's Knack every even level. Arcane Studies and Studied Technique once each.

unlk2src3p
5pts
A3-33

Mystic Combat

Gain a Mageknight Mystic Combat at level 2 and every 4 levels after. For a spell point pool, see Life Force.

unlk2src3p
5pts
A3-34

Warrior Path

Gain a Psychic Warrior's Path with Expanded Path, Path Skill, and Martial Power. For a power point pool, see Psionic Force.

unlk1src3p
5pts
A3-35

Disciplined

Gain a Psion Discipline, its two chosen Discipline Talents as bonus powers known. On a non-psionic class they run at full strength with Psionic Force.

unlk1src3p
5pts
A3-36

Expert Martial

Gain the Expert Spheres of Might progression, martial tradition included.

unlk1src3p
5pts
A3-37

Midcast

Become a Spheres of Power Mid Caster, with the usual talent at every CL gain and 2 bonus talents at level 1.

unlk1src3p
6pts
A3-38

Multi-Talented

Gain a bonus sphere talent every odd level, from Spheres of Power or Spheres of Might. Magic talents need you to be a sphere caster; might talents don't care what class you are.

unlk1src3p
6pts
A3-39

Sphere Specialist

Gain an Incanter sphere specialization, CL bonus and bonus talent included.

unlk1src3p
6pts
A3-40

Magical Form

Gain the Magical Girl's Transformation, Finishing Move, Motif, and Tension, plus a Magical Girl Power every 4 levels.

unlk1src3p
7pts
A3-41

Student of Traditions

Gain any Hedgewitch Tradition, a secret at level 2 and every 4 levels after, and Grand Secret eligibility at level 10. Banned: Spiritualism.

unlk1src3p
7pts
A3-42

Psionic

Gain the Psychic Warrior's psionic casting progression, choosing your power list from one class: Psychic Warrior, Cryptic, Dread, Psion, or Vitalist.

unlk1src3p
8pts
A3-43

Astral Suit

Gain the Aegis's Form Astral Suit with 2 customization points, +1 per level after 1st. Reconfigure everything once per level, and 1 point per day.

unlk1src3p
8pts
A3-44

Initiator

Gain the Path of War archetype maneuver progression across any 4 disciplines. Recover one maneuver as a standard action, or your initiator modifier's worth as a full-round action.

unlk1src3p
8pts
A3-45

Veil Master

Gain a Guru's count of veils, essence pool, and chakra binds, drawing veils from any list.

unlk1src3p
8pts
A3-46

Fullcast

Become a Spheres of Power Full Caster, with a talent every level and 2 bonus talents at level 1.

unlk1src3p
9pts
A4

Free Boons

3 items · 0 pt

These cost 0 points. No hard cap on how many you take, but each only once.

Boon · Description · Unlocks atCost
A4-01

Educated

Gain two more class skills. Knowledge and Background Skills count as half a class skill each, so you can take up to four of those.

unlk0
0pts
A4-02

Squire

You count as a Fighter of your level for feat prerequisites.

unlk0
0pts
A4-03

Trapfinder

Gain +1 to find and disarm traps, and disable magical traps as a Rogue.

unlk0
0pts
A5

Premium Boons

7 items · 3–5 pts · 1 variable

These have prerequisites your base class has to meet.

Boon · Description · Unlocks atCost
A5-01

Dropout

Pick a boon whose every feature your base class already has. You lose everything the boon grants and gain points equal to its cost.

unlk1
?pts
A5-02

Crusader

Prerequisite: Paladin. Gain the Warpriest's casting progression, adding the Cleric or Inquisitor list to your own; a spell on both lists uses the new list's level. You can also burn one use of Lay on Hands to cast a spell on yourself as a swift action, the way Fervor works.

unlk1
4pts
A5-03

Archrage

Prerequisite: Bloodrager. Gain the Bard's casting progression, adding the Sorcerer or Magus list to your own; a spell on both lists uses the new list's level. You also gain the Spellstrike boon, usable without a free hand.

unlk1
4pts
A5-04

Greenseer

Prerequisite: Ranger. Gain the Hunter's spellcasting. Instant Enemy becomes a 2nd level spell.

unlk1
4pts

Third Party Premium Boons

3 items
Boon · Description · Unlocks atCost
A5-05

Dedicated Martial

Prerequisite: Practitioner class. Gain a bonus SoM talent every odd level.

unlk1src3p
3pts
A5-06

Crosstraining

Prerequisite: full BAB. Gain the Expert Martial boon.

unlk1src3p
4pts
A5-07

Dedicated Caster

Prerequisite: sphere casting class. Gain a bonus SoP talent every odd level.

unlk1src3p
5pts
A6

Bubble 2.6 Additions (Optional)

4 rules · special order

For tables running Bubble 2.6; skip this whole section anywhere else. Every number here is a suggested default and the GM sets the real one.

Rule · Description
A6-01

Experience Exchange

Buy boon points with Experience at 1,500 Experience per point, up to 4 points bought this way per character. Points bought with Experience follow every rule above.

opt2.6
A6-02

Drawback Funded

While you carry an active advancement drawback ([Atonement], [Pride], [Hatred], [Defiance], or another your GM approves), you have 2 extra boon points. If you lose the drawback, you keep the 2 points and any boons they paid for until your next level; replace it with another your GM approves by then, or lose both.

opt2.6
A6-03

Tier Pacing

In Tier-driven games the GM may re-key the Unlocks at column: divide the listed number by two, round up, and read it as a Tier requirement instead of a level requirement.

opt2.6
A6-04

Package Overlap

If a background package bought with Experience grants a feature a boon of yours also grants, the boon stops doing anything: apply Dropout to it at your next level, refunding its points.

opt2.6
A7

Reference desk

12 pairings · counter notes

Higher Magic pairings

Higher Magic needs a class to grow into: something with the same casting style one bracket up, whose spell list makes sense next to yours. These are the pairings I'd use.

The Bard and Inquisitor actually know more spells than a full caster until about level 6, and full casters have their own sources of extra spells known and slots. So at each class level, use whichever chart gives the better spells known and spells per day for each spell level. An upgraded Inquisitor at level 8, for example, knows 8 / 5 / 4 / 3 / 1 spells from 0th to 4th.

Psionics can probably ride the same bracket structure. Untested, so it's a table call.

Upgrade pairings
You areUpgrade toSpell list
RangerHunter castingHunter
PaladinWarpriest castingCleric or Inquisitor
BloodragerBard castingSorcerer or Magus
MediumSpiritualist castingSpiritualist or Psychic
Bard or SkaldSorcerer castingSorcerer or Witch
InquisitorOracle castingCleric
WarpriestCleric castingCleric
HunterDruid castingDruid
MagusWizard castingWizard
SummonerWizard castingWizard
Spiritualist or MesmeristPsychic castingPsychic
OccultistWitch castingWitch

One-Sphere Pony notes

counter note

The boon plays fine with casting traditions: take one for extra spell points from a drawback, or extra talents from a sphere-specific drawback. The restrictions on it live in its table row.

R

Changelog

15 revisions
2026, version 3.0
  • Rewrote the intro and every boon description. That pass changed only the words — costs, progressions, and unlocks moved only where the balance pass below says so, with one rule exception: the repeat criterion went from 2.5’s “unless it makes no sense” to the incremental-improvement test in Ground rules.
  • Added first party boons for the classes 2.5 skipped: Resolute (Samurai), Sworn Enemy (Ranger), Studied Killer (Slayer), Trickster (Mesmerist), Animal Focus (Hunter), Style Master (Unchained Monk), Crippling Blows (Unchained Rogue), Aspect Walker (Shifter), Smiter (Paladin/Antipaladin), Baneful (Inquisitor), Fervent (Warpriest), Case Builder (Investigator), Graceful Faith (Divine Grace), Channel Spirits (Medium), and Elemental Soul (Kineticist).
  • Added the Bubble 2.6 Additions module, optional and off by default.
  • Extended the point buy table to 80 PB, same rate the original rows imply: 2 points per 5 PB.
  • Turned the Higher Magic suggestions into a pairing table and folded the One-Sphere Pony ruling into its row.
  • Balance pass, ruled 2026-08-24: Glass Cannon 1 to 2 (at 1, Wall plus Glass Cannon bought a full chassis for two points, the cheapest power in the doc), Unconventional moves from Free to Basic at 1 (free stat consolidation was the strongest free boon), Case Builder 4 to 5 and into Major (sustained half-level to hit and damage sits with the engines), Aspect Walker 3 to 2 (minor forms price with the utility tier), and Smiter loses an alignment clause that was never in the source material.
March 26, 2020
  • Actually reduced Self-Taught's cost from 3 to 2 (see october 26)
  • Added "This boon does not stack with any other boon and cannot be taken by spherecasting classes." to One-Sphere Pony
  • Added Squadron Feats to Commander now that those are usable by the class.
  • Fixed some odd writing errors.
  • Renamed Striker to Flurry Striker
February 24, 2020
  • Reduced Chi Gong from 6 to 4 to better line up with Opportunist
October 27, 2019
  • Added Nimble, the Gunslinger dodge bonus for 3 points
  • Changed Monk AC boon's name to Dodge Tank
  • Added Free Boons and Premium Boons
  • Moved Educated to Free Boons and cut its effects in half
  • Changed Unconventional to be a general boon that trades your primary mental ability score around, and moved it to Free Boons
  • Added dedicated versions of Higher Magic to Premium Boons for Paladins, Rangers, and Bloodragers.
  • Strongly considering removing Higher Magic entirely
  • The other premium boons grant you shortcuts to getting more talents
  • Added the ability to sell one class feature for more points (found in the Dropout Boon)
October 26, 2019
  • Doing a rebalancing pass of points, especially boons that grant feats or talents
  • Combatant's cost reduced from 6 to 4
  • Trained Rogue's cost reduced from 6 to 4
  • Self-Taught's cost reduced from 3 to 2
  • Opportunist's cost reduced from 6 to 4
  • Vigilante's cost reduced from 7 to 6
  • Improviser's cost reduced from 6 to 5
  • Weapon Proficiency's cost reduced from 2 to 1
  • Armor Proficiency's cost reduced from 2 to 1
  • Variable's cost reduced from 3 to 2
  • Life Force can get you a full spell point pool if you don't want it to double as a ki pool
October 25, 2019
  • Changed Fireman to give the Gunsmith class ability and not just the feat
  • Changed Minor Caster's cost to 3 (was 4)
  • Changed Higher Magic's cost to 5 (was 4)
  • Changed the name of one of the "Halfcast" boons to "Midcast"
November 11, 2018
  • Restricted Scholar so that it cannot be used to gain too many Sphere talents
  • Buffed Gadgeteer to gain Insights, and reduced its cost
  • Added Inventor to grant a Technician invention + insights
  • Added Style Sequence to gain the Prodigy Sequence ability
May 23, 2018
  • Lowered the costs to get Adept or Expert SoM progression so that using Sphere Equalizer and buying full BAB isn't always cheaper.
  • Sphere Equalizer no longer needs BAB to upgrade your SoM progression.
  • Self-Taught has its cost increased from 2 to 3.
April 2, 2018
  • Increased the cost of SoM progression boons and included a Martial Tradition for each.
March 29, 2018
  • Changed Conscripted to cost 3 points to gain a sphere specialization
February 15, 2018
  • Added several Psionic and Gonzo boons: Psionic Force, Servant, Hero Form, Phantom Tricks, Warrior Path, Disciplined, Magical Form, and Astral Suit
  • Moved Warmage to Minor Boons with a reduced cost of 4 points.
  • Tinkering with boon(s) to upgrade vancian casters.
  • Lots of other changes
February 11, 2018
  • Added a ton of new boons, including everything I could from Spheres classes
  • Made most boons scale from 1-8 and doubled the suggested points from 5 to 10
  • Sorted boons by point cost
September 10, 2017
  • Halfcast now prevents Warpriest casting from using an Arcane spell list.
  • Sphere Specialist cost reduced to 3 to line up with Wizard Schools.
  • Changed "Educated" to make knowledge and background skills cost half as much to buy.
  • Multi-Talented cost reduced to 3.
  • Weapon Master now grants full 1-4 progression.
  • Initiator may recover their initiator mod in maneuvers as a Full Round Action, or 1 maneuver as a Standard Action.
  • Added Tactician (Teamwork feats)
August 31, 2017
  • Reduced the cost of Wizard schools to 3, and banned Divination
  • Buffed Hedgewitch Traditions to include secrets and grand secrets
  • Added the Druid spell list to any boon that listed the Cleric list
  • Changed Unconventional to exclude the Summoner List instead of including every other
  • Allowed Weapon Proficient to grant 2 exotic Weapon Proficiencies
  • Added Oracle Revelations (Enlightened), Oracle Curses (Cursed), Mutagen + Discoveries (Tough Hyde), Armor Training (Armor Master), Lay On Hands (Holy Touch), Guns (Fireman), Witch Hexes (Hex Maniac), Arcanist Exploits and Reservoir (Exploiter), and Veil Weaver (Veil Weaver and Veil Master)
August 23, 2017
  • Changed "Benefits" to "Boons"
  • Added Unconventional, Relic Owner, Weaponmaster, Gifted Mind, Third Eye, and Psionic
  • Generally includes features of the Occultist, Psychic, Psionic classes, and the Fighter
  • Added the Psychic and Witch spell lists to any boon that listed the Wizard list.
Minor Gestalt 3.0 · Pathfinder 1e136 boons stocked · 7 aislesPoach responsibly

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