Eyes of the Beast

8,000 Experience

The bloodline wakes behind your eyes and picks which enemy dies first.

waking

The Pool

You may run your eyes for a total of 3 + ½ your HD rounds per day. A mode's cost is paid in advance: entering a mode spends 1 round from the pool, covering its first interval, and each further interval spends 1 more. HD on this sheet means effective Hit Dice: character level + Tier. Every bonus this power grants is an Insight bonus. When the pool reaches 0, your current mode ends.

dark­vision

Modes

Your eyes run in one of three modes, or not at all. Entering a mode or switching modes is a swift action on your turn; ending your current mode is a free action on your turn, or an immediate action when it is not. Enraged also ends the moment you are unable to take actions.

Passive — costs 1 round per minute.

  • +½ your HD (minimum +2) on Perception checks.
  • +1 on Initiative, on attack rolls, and to AC. This bonus rises to +2 at HD 12 and +3 at HD 24.
  • Darkvision 120 ft.
the quarry

Active — costs 1 round per minute.

As Passive, and:

  • As a free action on your turn, designate one enemy you can perceive. A designation lasts while you remain in Active or Enraged, and ends when you designate another. Against your designated target, this power's Insight bonus on attack rolls and to AC improves to +(2 + 1 per 6 HD). You may change your designation on any of your turns.
  • If your designated target dies or falls unconscious, you may immediately designate a new enemy you can perceive; this is not an action, and works when it is not your turn.
true seeing

Enraged — costs 1 round per round.

As Active, and:

  • Against your designated target, this power's Insight bonus on attack rolls and to AC improves to +(6 + 2 per 6 HD).
  • You gain the benefits of true seeing and ignore all concealment.
  • When Enraged ends, you are blinded for 1d10 rounds per round you spent Enraged (roll each die and total them). Entering Enraged counts as one round spent Enraged, and each of your turns that begins with Enraged active counts as another. While blinded this way you have blindsense 30 ft and the scent ability. Enraged does not let you ignore the total concealment this blindness grants your opponents.
blind­sense

Feats

These Feats modify Eyes of the Beast.

FeatEffect
Extra Rounds +3 rounds per day. May be taken multiple times; its effects stack.
Improved Eyes +1 to all of this power's bonuses except Perception, which instead rises to your full HD (minimum +4).

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