Once per day, if Dominion of the Broken Will ends while you hold 1 or more fracture points that you gained during that activation, it does not expend a use.
Resident
You have the following whether or not this ability is active:
Standing Overpressure
You gain a +2 insight bonus on Will saves, and your power point reserve increases by 1 per character level. The first excess point you spend on any manifestation deals no damage.
Overcast Manifestation
You may spend power points beyond your character level limit when manifesting powers. While Dominion of the Broken Will is not active, you may exceed the limit by up to half your Will save bonus; while it is active, by up to your full Will save bonus. Compute both limits before temporary and item bonuses.
- Each point spent beyond the limit deals 1d6 damage to you that can't be reduced or prevented.
- For every 5 points spent beyond the limit, succeed at a Will save (DC 10 + half the excess points spent + your Wisdom modifier) or gain 1 fracture point.
Fracture Points
You can safely hold up to 3 fracture points, plus 1 per 5 character levels (4 at 5th, 5 at 10th, 6 at 15th, 7 at 20th). Each point beyond your safe limit imposes a cumulative –1 penalty on all saving throws. You cannot gain more than 1 fracture point in a round. While you hold more than your safe limit, your manifestations are visibly unstable: you take a –5 penalty on Stealth checks, and any creature within 60 feet that can manifest psionic powers automatically notices your manifestations without a check. Each time you gain a fracture point while Dominion of the Broken Will is active, its remaining duration increases by 1 round. Eight hours of rest clears all fracture points; certain feats expend them early.
| Character level | Safe limit | Readout |
|---|---|---|
| 1st–4th | 3 | |
| 5th | 4 | |
| 10th | 5 | |
| 15th | 6 | |
| 20th | 7 |
Spend the Fracture
As a free action, no more than once per round (twice at 12th character level), you may spend 1 fracture point to: increase one manifestation's save DC by +2 (this does not stack with the increase from Overpressure Engine); halve the unpreventable damage from one manifestation's excess points; or re-form a Living Power destroyed since your last turn at half its hit points in its former space (once per activation of Dominion of the Broken Will; a Living Power re-formed this way does not discharge its power again when it is destroyed).
Active
While this ability is active, you gain the following:
Living Manifestation
You may manifest an area-of-effect psionic power as a Living Power by spending double the normal power point cost as a standard action. You may do this no more than once per round. A Living Power cannot be created with Endless Drive's swift-action manifestation. This ignores your normal power point limit. You may control one Living Power at a time, plus one additional Living Power at 10th character level and one more at 20th (2 at 10th, 3 at 20th). No combination of levels, feats, and other effects lets you control more than 4 at once; Ambition Ascendant's sustained Living Power is exempt. Living Powers you control disperse when Dominion of the Broken Will ends. A Living Power is an ooze-like creature of raw manifested energy. Its size is the power’s area, it acts on your initiative under your telepathic command, it moves 20 feet (perfect), and it attacks with a slam dealing the power’s own damage; a creature it engulfs is subject to the power’s effect each round, saving as the power allows. Beyond that it uses these numbers:
- SR equal to 11 + your character level.
- Hit points equal to twice your character level + manifestation level, and AC equal to 10 + manifestation level + your Wisdom modifier.
- Save DCs of 10 + half manifestation level + your Wisdom modifier.
- You may command your Living Powers telepathically as a free action once per round.
- When a Living Power is reduced to 0 hit points, it discharges the power it was made from one final time, centered on itself, before dispersing.
| PID | State | Controlled at once | Hard ceiling |
|---|---|---|---|
| 0x01 | spawned | 1 · 2 at 10th · 3 at 20th | 4 |
Feats
Forbidden Revelation [Psionic]
You steal knowledge from beyond the veil of acceptable psionic practice.
Prerequisites: Dominion of the Broken Will, Int 10.
Benefit: Choose one power from any psionic class list. Add it to your powers known.
Special: This feat may be selected multiple times. Each time after the first, the Intelligence requirement increases by 2.
Living Tyrant [Psionic]
Prerequisites: Dominion of the Broken Will.
Benefit:
- Your simultaneous Living Power limit increases by 1.
- Your Living Powers gain DR 5/—.
- Your Living Powers' slam attacks may deal force damage, or the damage type of the power each was created from, instead of bludgeoning.
Living Infliction [Psionic]
Your Living Powers weaken enemies' mental defenses.
Prerequisites: Dominion of the Broken Will, Cha 18.
Benefit: Creatures damaged by your Living Powers' slam attacks or engulf abilities take a –2 penalty on saving throws against psionic powers you manifest for 1 round. This penalty stacks with itself up to –6.
Phantom Step [Psionic]
Your Living Powers slip through space that should stop them.
Prerequisites: Dominion of the Broken Will, Dex 18.
Benefit:
- Your Living Powers gain a fly speed of 30 feet with good maneuverability.
- Your Living Powers gain 20% concealment from temporal displacement. This stacks with other concealment and is negated by effects that function like true seeing.
- As a swift action, you may make one Living Power incorporeal until the start of your next turn (once per round).
Soul-Forged Will [Psionic]
Your mental dominance bypasses supernatural defenses.
Prerequisites: Dominion of the Broken Will, Wis 18, character level 5th.
Benefit: While Dominion of the Broken Will is active:
- Your psionic powers ignore power resistance and spell resistance.
- You may manifest Living Powers without line of sight, at any point within 60 feet.
Overpressure Engine [Psionic]
You route the backlash of overcasting through your mind rather than your body.
Prerequisites: Dominion of the Broken Will.
Benefit: This feat functions only while Dominion of the Broken Will is active. When you overcast a power, you may take the unpreventable damage as nonlethal damage instead. If you do, that manifestation's save DC increases by 2 and you immediately gain 1 fracture point, with no save allowed to avoid it, even if you have already gained a fracture point this round. A fracture point gained this way counts as 2 fracture points toward your safe limit.
Living Cataclysm [Psionic]
Your Living Powers burn what they swallow.
Prerequisites: Dominion of the Broken Will, Wis 20, character level 7th.
Benefit: Once per round as a free action, you may cause a Living Power you control to manifest a burst-type psionic power you know:
- It affects only creatures currently engulfed by the Living Power, and can't be used while the Living Power is engulfing no creature.
- It costs no power points, but you must be capable of manifesting the chosen power normally.
Crush the Pattern [Psionic]
Your Living Powers strangle enemies' channel to the supernatural.
Prerequisites: Dominion of the Broken Will, Str 14, character level 8th.
Benefit: When you manifest a Living Power, choose one creature in the affected area. It must succeed at a Will save (DC 10 + half your character level + your Wisdom modifier) or be unable to cast spells or manifest psionic powers for 1 round, plus 1 additional round per fracture point you currently hold. A creature that fails by 5 or more also cannot use spell-like or psi-like abilities for the duration, and cannot use a readied action to cast before the effect begins.
Ambition Ascendant [Psionic]
Your Living Powers outlive their leash.
Prerequisites: Dominion of the Broken Will, Cha 20, character level 10th.
Benefit: You may manifest Living Powers with duration "concentration" as sustained effects persisting 1 round per 2 character levels with no concentration required. Only one such sustained Living Power may be active at a time, and it doesn't count toward your normal limit of controlled Living Powers.
Reality Reforge [Psionic]
You spend accumulated psychic strain to rewrite outcomes.
Prerequisites: Dominion of the Broken Will, Con 16, character level 10th.
Benefit: Once per encounter, you may spend 3 fracture points as an immediate action to negate any single failed saving throw, lost action, or status effect that would affect you (including death, if used within 1 round of dying). Using this feat to negate death also immediately reduces you to 0 fracture points.
Endless Drive [Psionic]
Your thoughts outrun your body.
Prerequisites: Dominion of the Broken Will, Int 24, character level 12th.
Benefit: While Dominion of the Broken Will is active:
- You may manifest two psionic powers per round, one as a standard action and one as a swift action.
- Each power must cost at least 1 power point.
- If you overcast both powers, make only one Will save against gaining fracture points, using the higher DC.
Reality Synthesis [Psionic]
You reshape any power into living form.
Prerequisites: Dominion of the Broken Will, Forbidden Revelation (×4), character level 12th.
Benefit:
- You may create Living Powers from any psionic power you know, regardless of its normal area or target restrictions.
- Single-target and ray powers become 10-foot-radius bursts when manifested as Living Powers.
- A converted power keeps its own damage, duration, save type and save DC. The conversion changes how the power is delivered and nothing else, and a power whose effect cannot survive that change — one that targets an object, or a willing creature only — cannot be converted.
Apex Cataclysm [Psionic]
One of your Living Powers grows monstrous.
Prerequisites: Living Tyrant, character level 15th.
Benefit: Once per activation of Dominion of the Broken Will, as a free action, choose one Living Power you control. Until the ability ends, it gains:
- Gargantuan size.
- A fly speed of 60 feet with perfect maneuverability (or +60 feet to an existing fly speed).
- It may engulf creatures as a move action rather than a standard action, and a creature that begins its turn engulfed takes damage equal to the Living Power's slam damage automatically.
Dominion of the Broken Will · Bubble 2.6 · eight hours of rest clears all fracture points